Wat is GameMaker: Studio?

GameMaker Studio, het snelste en eenvoudigst te gebruiken platform voor game-ontwikkeling op meerdere platforms. Bij GameMaker Studio staan gebruiksvriendelijkheid en efficiëntie centraal, waardoor ontwikkelaars games kunnen maken op basis van een enkele code en deze vervolgens kunnen publiceren om native te draaien op een ongekend aantal platforms, waaronder Android, iOS, OS X, HTML5, Ubuntu en Windows UWP. Samen is de hele productenfamilie van GameMaker meer dan vijf miljoen keer gedownload.

Wie gebruikt GameMaker: Studio?

Game-ontwikkelaars

GameMaker: Studio - Details

YoYo Games

Opgericht in 2007

Video's en afbeeldingen van GameMaker: Studio

GameMaker: Studio-video
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GameMaker: Studio Software - 1 - miniatuur
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GameMaker: Studio Software - 3 - miniatuur
GameMaker: Studio Software - 4 - miniatuur
GameMaker: Studio Software - 5 - miniatuur

GameMaker: Studio - Details

YoYo Games

Opgericht in 2007

Vergelijk GameMaker: Studio met soortgelijke producten

Vanaf

US$ 39,00
N.v.t
N/A
US$ 14,49/jaar

Gratis versie

Gratis versie Nee
Gratis versie Ja
Gratis versie Ja
Gratis versie Ja

Gratis proef

Gratis proef Ja
Gratis proef Nee
Gratis proef Ja
Gratis proef Ja

GameMaker: Studio - implementatie en ondersteuning

Ondersteuning

  • Chatten

Implementatie

  • Mac (desktop)
  • Windows (desktop)

Training

  • Documentatie

Functies van GameMaker: Studio

  • 2D-tekening
  • 3D-games
  • API
  • Aannemen van personeel
  • Activiteitendashboard
  • Animatie
  • Applicatiebeheer
  • Beheer van IT-assets
  • Beheer van spelers
  • Beheer van vergaderingen
  • Beveiligde gegevensopslag
  • Configuratiebeheer
  • Configureerbare workflow
  • Dashboards maken
  • Documenten opslaan
  • E-mailbeheer
  • Fouten bijhouden
  • Fysicasimulatie
  • Geautomatiseerde planning
  • Gebruikersbeheer
  • Gegevenssynchronisatie
  • Geïntegreerde ontwikkelomgeving
  • Grafieken maken
  • In-app aankoop
  • In-game analyse
  • Integraties van derden
  • Kalenderbeheer
  • Meerdere projecten
  • Multi-afdeling/project
  • Netwerk voor multiplayer gaming
  • No-code
  • Prestatiemeetwaarden
  • Priorisering
  • Prognoses
  • Projectbeheer
  • Projectplanning
  • Projectworkflow
  • Prototypen maken
  • Rapportage en statistieken
  • Realtime gegevens
  • Samenwerkingstools
  • Status bijhouden
  • Taakbeheer
  • Taakplanning
  • Termijnbewaking
  • Tijdlijnbeheer
  • Toegangsopties/machtigingen
  • Virtual reality
  • Voortgang bijhouden
  • Workflowbeheer

Bekijk de volledige lijst van Game development software

GameMaker: Studio alternatieven

Meer alternatieven voor GameMaker: Studio

Reviews van GameMaker: Studio

Lees alle 78 reviews

Gemiddelde score

In totaal
4,4
Gebruiksgemak
4,4
Klantenservice
4,5
Functies
4,2
Waar voor je geld
4,3

Reviews op basis van score

5
41
4
32
3
2
2
2
1
1

Reviews op basis van bedrijfsgrootte (werknemers)

  • <50
  • 51-200
  • 201-1.000
  • >10.001
Andrew P.
Andrew P.
Camera Operator | Gaffer
Mediaproductie, Zelfstandig ondernemer
Heeft de software gebruikt voor: 6-12 maanden
  • Totaalscore
  • Gebruiksgemak
  • Functies en functionaliteit
  • Klantenondersteuning
  • Waar voor je geld
  • Waarschijnlijkheid van aanbeveling
    9/10
  • Bron van de reviewer 
  • Beoordeeld op 25-7-2019

"GameMaker has its niche and does that very well!"

Opmerkingen: Overall, GameMaker is the easiest for simple games and it lets anyone who has a computer able to make a game!

Pluspunten: If you are trying to make a simple game like an 8-bit or platformer, this is the video game engine for you. It is simple and to the point making it easy to use this software for absolute beginners in the industry. You don't need a lot of schooling or experience to make a game. I really like how much of this can be sprite based as well. Anyone can edit images and make characters, items, etc based on sprites.

Minpunten: With any niche software, there are some downsides. GameMaker is very limited on what you can do. It is a place to start making games, but once you want to move onto other ideas, it makes the transition to other engines hard. I also wish GameMaker had a common coding language instead of using its own. This helps prepare for the transition to other engines.

  • Bron van de reviewer 
  • Beoordeeld op 25-7-2019
David K.
Developer
Computergames, 2-10 werknemers
Heeft de software gebruikt voor: 1+ jaar
  • Totaalscore
  • Gebruiksgemak
  • Functies en functionaliteit
  • Klantenondersteuning
    Zonder beoordeling
  • Waar voor je geld
  • Waarschijnlijkheid van aanbeveling
    3/10
  • Bron van de reviewer 
  • Beoordeeld op 26-5-2020

"Once the gold standard for 2D, though no longer a clear a leader"

Opmerkingen: It's fine as an introductory software for game development, but it's no longer the best choice even for that.

Pluspunten: Cross-platform functionality works quite well. Though somewhat counter-intuitive, development paradigm can work well for a limited set of game genres. The YoYo compilers are good.

Minpunten: It's too expensive for the best features, and the switch between GameMaker Studio and GameMaker Studio 2 was not handled smoothly by YoYo Games.

  • Bron van de reviewer 
  • Beoordeeld op 26-5-2020
Geverifieerde reviewer
Software
Programmaontwikkeling, Zelfstandig ondernemer
Heeft de software gebruikt voor: 1+ jaar
  • Totaalscore
  • Gebruiksgemak
  • Functies en functionaliteit
  • Klantenondersteuning
    Zonder beoordeling
  • Waar voor je geld
    Zonder beoordeling
  • Waarschijnlijkheid van aanbeveling
    7/10
  • Bron van de reviewer 
  • Beoordeeld op 7-5-2019

"GameMaker: Studio is a great way to get a foot in the door of game design!"

Opmerkingen: Overall GameMaker: Studio is a fine tool for new developers, but it will eventually leave you wanting more, since it is quite a simple engine compared to its competitors.

Pluspunten: GameMaker: Studio was my first entry into the world of game making. It's drag and drop programming interface makes it easy to make simple games, while also having the skill-ceiling to create magnificent 2d-games. It's simple interface makes it easy for new developers to dapple in game making. It utilizes it's own programming language that is a form of simplified javascript, that features simple syntax.

Minpunten: The ability to create 3D projects is lacking, and it's hard to recommend it over Unity, unless you are a complete novice to programming and game design. It does not provide the same capabilities as its competition, but maybe GameMaker: Studio 2 can make up for that.

  • Bron van de reviewer 
  • Beoordeeld op 7-5-2019
Robert M.
Graphic Designer
Grafisch ontwerp, Zelfstandig ondernemer
Heeft de software gebruikt voor: 1+ jaar
  • Totaalscore
  • Gebruiksgemak
  • Functies en functionaliteit
  • Klantenondersteuning
  • Waar voor je geld
  • Waarschijnlijkheid van aanbeveling
    9/10
  • Bron van de reviewer 
  • Beoordeeld op 29-6-2021

"Great for beginners!"

Opmerkingen: Overall, GMS was a great software for beginners. It certainly can do great things as long as you have the patience to learn how everything works.

Pluspunten: GameMaker Studio was the first DND (Drag-N-Drop) software interface I ever used. It took a little getting used to before I built up enough trust to use the feature without hesitation. It is very easy to set up a game and see what the end result will look like.

Minpunten: In the version that I began with, sprite editing could be a little tricky and time-consuming. I was told there were better ways to do than what I was doing, but at that time most of the tutorials were in Japanese and I could not read them.

  • Bron van de reviewer 
  • Beoordeeld op 29-6-2021
Denis D.
Denis D.
Ph.D. student
Research, 2-10 werknemers
Heeft de software gebruikt voor: 2+ jaar
  • Totaalscore
  • Gebruiksgemak
  • Functies en functionaliteit
  • Klantenondersteuning
    Zonder beoordeling
  • Waar voor je geld
  • Waarschijnlijkheid van aanbeveling
    6/10
  • Bron van de reviewer 
  • Beoordeeld op 19-2-2019

"It boils down to your background"

Opmerkingen: While it's true that GML is Turing Complete, and therefore it's technically possible to write any algorithm in it, the language gets rid of more "complicated" stuff from more low level-languages like C (e.g. pointers and structures) without proper replacements. It's factually easier to write many algorithms in C than in GML. Also, there is a reason why more higher-level, industry standard, languages provide more features than low-level languages. Despite that, a portion of GML community seem to think of such features as useless addendum. Without community pressure, GML is today about the same as it was in the first version of GM Studio I've tried, many years ago (version 6, before GM belonged to yoyo games). As an experienced programmer, I grew very frustrated with GML. It would be more productive for me to write the core of the game in other languages and interface it for GameMaker through an extension. But at such a point, it would be easier, cheaper and even more productive to abandon GMS altogether. However, I think that a programmer can have fun with GameMaker if they see the software itself as a game and the limitations of the language as a challenge. After all, there are many fun games in the market about programming in Assembly. For artists, non-programmers and inexperienced programmers, I think GML would not be a no-go. Yet, these people would still benefit from the overall very focused and productive toolset GMS offers to successfully finish their projects.

Pluspunten: GameMaker: Studio (GMS) is a very feature-complete suite and the included toolset (including the programming language, GML) pushes towards greater productivity.
It's very easy to find and install extensions through its integrated marketplace, and extensions can be implemented in other languages instead of GML.
Shaders can be written in GLSL ES, which is industry standard.
It's possible to export the game to many different platforms.

Minpunten: Although GMS indeed pushes towards being more productive, it also promotes recklessness. In other words, the final product can have low maintainability.
Each different export target has its own price. The final cost can stack pretty high depending on which platforms the game is planned to launch on.
GameMaker's scripting language (GML) is very bare bones. Its standard library also lacks useful functions for geometry. For example, while it has a function to check whether two segments of line are intersecting, it does not has a function to efficiently cast a ray from a point towards a directions and check which objects the ray intersects.

  • Bron van de reviewer 
  • Beoordeeld op 19-2-2019