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Wat is Unity?

Softwareoplossing voor realtime game- en contentontwikkelaars die wordt aangedreven door tools en diensten om te helpen bij het maken van interactieve inhoud. Met zijn alles-in-één editor is de app compatibel met Windows, Mac en Linux. Het ondersteunt zowel 2D- als 3D-inhoud met een aantal aangepaste tools.

Wie gebruikt Unity?

Lokale software-oplossing die compatibel is met Windows, MAC en Linux om gamers en makers van inhoud te helpen bij het ontwikkelen van realtime interactieve inhoud.

Unity Software - 1
Unity Software - 2
Unity Software - 3
Unity Software - 4
Unity Software - 5

Twijfels over Unity? Vergelijk met een populair alternatief

Unity

Unity

4,6 (826)
Geen prijsinformatie gevonden
Gratis versie
Gratis proefversie
31
3
4,2 (826)
4,5 (826)
4,3 (826)
VS.
Beginprijs
Prijsopties
Functies
Integraties
Gebruiksgemak
Prijs-kwaliteitverhouding
Klantenservice
US$ 8,00
maand
Gratis versie
Gratis proefversie
4
Geen integraties gevonden
4,1 (23)
3,6 (23)
4,3 (23)
Groene beoordelingsbalken geven het winnende product aan, op basis van de gemiddelde beoordeling en het aantal reviews.

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Google Cloud
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Bitbucket
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GameMaker: Studio
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Reviews over Unity

Gemiddelde score

In totaal
4,6
Gebruiksgemak
4,2
Klantenservice
4,3
Functies
4,6
Prijs-kwaliteitverhouding
4,5

Reviews op basis van bedrijfsgrootte (werknemers)

  • <50
  • 51-200
  • 201-1.000
  • >1.001
Luis Daniel
Luis Daniel
Lead Application Developer in Puerto Rico
Geverifieerde LinkedIn-gebruiker
Computersoftware, 11-50 werknemers
Heeft de software gebruikt voor: 2+ jaar
Bron van de reviewer

Eerder overwogen alternatieven:

Unity's for you!

5,0 4 jaar geleden

Opmerkingen: I love it and use it daily to work on my own game. I have been with Unity for 4 years now and it's an amazing engine and getting better by the day. It's so easy a lot of people flip game/apps with how easy to use. I don't endorse that but it gives you an idea of how easy anyone can pick it up and build something.

Pluspunten:

Unity is one of the most easiest engines to use if you're starting with game development. Also if you previously have a C# background, it will be a breeze. The UI is simple but that can also be one it's downfalls. It's a lot inspector/tabs based but it's full-fledged. It's light and it's not as complex to work with like other engines. You can easily follow tutorials online to build games for it, and also Unity it's one of the best engines to build mobiles games if that's one of your desires. Compared to other engines like Unreal Engine, it's easy with Unity to find online support or groups of people that work with the engine and have tutorials. You can look for people on Youtube like Brackeys that can help you get started on your journey of game dev. Unity is free and has some paid tiers that offer a bit more flexibilities in some features, so look at them and take what you need.

Minpunten:

I wish the paid tiers were a little cheaper and the subscription model could be month-to-month and can be canceled any time. One of the main reasons why I haven't got Unity Pro/Plus it's because my life cna be abrupt a lot of the times and I might need to cancel or pause the subscription, but they don't allow you to do that. Becuase if you're an indy dev, you have to do a lot of expenses and keep track of things. I really wish they did that. Also for full 3D games and really complex ones, Unreal engine is more powerful due to it's C++ nature.

Nabin
Nabin
CEO in Nepal
Geverifieerde LinkedIn-gebruiker
Computersoftware, 51-200 werknemers
Heeft de software gebruikt voor: 2+ jaar
Bron van de reviewer

Eerder overwogen alternatieven:

Develop amazing, immersive and interactive 3D games

5,0 3 jaar geleden

Opmerkingen: Unity is the leading game development engine that allows game development for major operating systems.

Pluspunten:

Games built on Unity can be exported for Windows, Linux, OSx, iOS, Android, Playstation, Xbox, Nintendo Switch, and popular AR and VR devices. Comes with a real-time 3D rendering capability and supports programing on C#. There is a free version for individuals and students making it more accessible to the starters.

Minpunten:

Features like render textures and stencil buffer support are expensive. Difficult to optimize large games for performance. The longer learning curve with an old-fashioned user interface.

Georgios
Engineer in Griekenland
Maritiem, 1.001-5.000 werknemers
Heeft de software gebruikt voor: 1+ jaar
Bron van de reviewer

Unity review

5,0 2 weken geleden Nieuw

Opmerkingen: Unity is a very useful program for creating apps and games.
For me is the best in the market at this moment.
My total experience by using Unity is very positive until now.

Pluspunten:

Very easy for creating quality apps. The 3d graphics for the games is the best. I add also in the positives the integration with Visual Studio.

Minpunten:

The customer support is poor. Most of the games despite the excellent 3d graphics they have too many bugs during the gameplay.

David
Developer in VS
Computergames, 2-10 werknemers
Heeft de software gebruikt voor: 2+ jaar
Bron van de reviewer

Eerder overwogen alternatieven:

It really was good, but that was years ago

2,0 4 jaar geleden

Opmerkingen: Beginning to use Unity for our largest game to date at first seemed like a good decision but in the end turned out to be a tremendously damaging mistake. The version control systems broke entire project folders multiple times. The conversion formats were never transferable. It's not out of the question that Unity's lackadaisical attitude towards Nintendo's Wii U editor prevented hundreds of titles from releasing on that platform (they ended up two years behind schedule of making a functional version for Wii U development). When Windows 10 started force-installing, Unity did not have functional support for Windows 10 for far too long. When trying to use Unity again (of course outside of commercial games, because it's too unstable in my opinion for those) in game jams, it's routinely been put to shame because of being unusable even by experienced Unity developers.

Pluspunten:

When I first began using Unity, it was during Unity 4 and I considered it a wonderful editor to make 3D games. I greatly preferred the Unity approach at the time relative to Unreal. I initially learned how to use Unity by making a horror game for a 48-hour game jam over New Year's.

Minpunten:

Unity these days is plagued by bugs and I haven't considered Unity "stable" in several years. The company routinely has glaring issues reported by users for years in a row without addressing them, instead opting to add new features, despite the underlying tech not working in the first place. Unity at this point is over-engineered, deeply unstable, and not even optimal in terms of features and usability compared to competitors.

Michael
Game Developer in VS
Computergames, Zelfstandig ondernemer
Heeft de software gebruikt voor: 2+ jaar
Bron van de reviewer

Intuitive Game Development Environment

4,0 3 maanden geleden

Opmerkingen: I've loved working in this engine for the past 8 years or so -- adding scripts to game objects naturally mirrors the MVC design pattern to an extent. It feels just like putting brains inside bodies, and the whole process is a bit like creating lots of little tiny robot workers to do your job for you and talk to each other. It's as intuitive as playing Checkers; anyone who understands the bare essentials of programming with for loops, if statements, and so forth will have no trouble picking this up. Scripts are small and self-contained -- I rarely write one over 400 lines long, and many are under 200 lines. I've put out a number of casual games with it. Prefabs are useful also -- think of them as visual Classes that you instantiate. You create a game object, put whatever you want on it (scripts, components, children, whatever), drag it anywhere into the window on the bottom center, and it becomes a "factory" that can make copies of itself. One of my favorite code features is the concept of Coroutines -- Unity's way of writing asynchronous methods with a specified delay between one part of a method and another. Want to write an infinite loop that doesn't jam up your processor? No problem -- just create a Coroutine method (type IEnumerator) and add a "yield return new WaitForSeconds (0.5f);" statement inside that loop and it will only iterate every half-second, for example. Unfortunately, cryptic errors outside of my code tend to pop up from time to time, but those usually go away with exiting and reopening Unity. It's also quite a process to migrate your code to a mac for iOS distribution, but isn't it always? Overall, despite the little bugs, slow load times, and over-reliance on plugins, it's a great engine for your 2D or 3D (with each having their own physics systems) game development needs.

Pluspunten:

-Very easy to grasp the game object / component / script system. -Simple to switch between platforms -C# is a high level language, easy for beginners and advanced programmers to pick up. -Automatic garbage collection (but you still need to make sure it's invoked sparingly) -Great break point debugging system with Visual Studio

Minpunten:

-Bloated, slow, and mildly buggy -Plugins will often conflict with each other and give duplicate library errors when building for iOS -Over-reliance on plugins -Not great for web games; OpenGL is extremely slow to load, and it's like Unicron, devouring browser memory